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Game designer with skills in prototyping, level design, and documentation. More than 5 years of gamedev with professional experience designing F2P mobile games.

Career

Guards and Thieves

​What I did:

  • Sketched out 15 game modes, then developed and balanced 5 levels and 4 enemy npcs.

  • Documented more than 40 game modes from 14 mobile shooter games in Excel.

  • Coordinated a group playtest session which helped solve a number of flaws in the game.

Other info:

- Team of 3 - 6 months - Unity​ - Android

Lemmings

​What I did:

  • Created more than 40 challenge levels with over 80% failure rate, including 5 of the top 10 most challenging levels.

  • Designed new seasonal features, from high-level to detailed and technical documents.

  • Calculated in Excel failure rate and churn rate of more than 100.000 players in early levels, then improved them in the level editor.

Other info:

​- Medium/large team - 6 months - Unity - Android - IOS

Indie

Prisoner Infinity

Agorats

​What I did:

  • Implemented 6 types of 2D joints in Unity to prototype core mechanics, then playtested and tuned them.

  •  Illustrated, animated, and implemented prisoner, 3 enemy types, level, background, and UI using Photoshop.

  • Programmed level generation and kills counter in C#.

Other info:

- Solo project - 2 months - Unity

Agorats

​What I did:

  • Prototyped and tuned pick and drop mechanics in Unity with C#

  • Created and implemented all art assets using Photoshop and Unity including level components, 6 unique pickable items, background, and UI 

  • Illustrated, animated, and implemented lab rats in Photoshop 

  • Sketched out, developed, and playtested 6 levels

Other info:

- Team of 2 - 2 months - Unity - Itch.io

Projects

AI and Game Technology

  • Single-handedly programmed and evaluated an evolutionary algorithm generating dungeon levels using Python. 

  • Collected data from more than 6000 PUBG players through API, then used unsupervised and machine learning algorithms to cluster, predict, and represent player behaviour.

3D Modelling and Environment Art

  • 3D modelled levels and props for sci-fi tower defence game, mobile underwater adventure and other games' levels.

  • 3D modelled by Sketching in Blender trees for NFT project.

About

Michele Perrino Resume - Word Document

SKILLS AND ABILITIES
 

  • Strong in Unity, C#, Illustrator, and Blender.

  • Single handedly created more than 250 levels for mobile action puzzle Lemmings using scripted parameters and level editor.

  • Designed and developed the most played level across 3 game modes in mobile PvP shooter Guards and Thieves.

  • Designed and developed PvPvE game mode in Guards and Thieves that plays 20% of matches out of 6 available game modes.

RELEVANT EXPERIENCE
 

GAME DESIGNER, POLYGON MOON

Dates from February 2021 to July 2021

  • Sketched out 15 game modes, then developed and balanced 5 levels and 4 enemy npcs.

  • Documented more than 40 game modes from 14 mobile shooter games in Excel.

  • Coordinated a group playtest session which helped solve a number of flaws in the game.

GAME DESIGNER, EXIENT

Dates from February 2020 to July 2020

  • Created more than 40 challenge levels with over 80% failure rate, including 5 of the top 10 most challenging levels.

  • Designed new seasonal features, from high-level to detailed and technical documents.

  • Calculated in Excel failure rate and churn rate of more than 100.000 players in early levels, then improved them in the level editor.

EDUCATION
 

INSTITUTE OF DIGITAL GAMES - UNIVERSITY OF MALTA - MSIDA, MALTA

  • Graduated from the game design and technology stream.

  • Single-handedly programmed and evaluated an evolutionary algorithm generating dungeon levels using Python. 

  • Collected data from more than 6000 PUBG players through API, then used unsupervised and machine learning algorithms to cluster, predict, and represent player behaviour.

 

GAME DESIGN AND DEVELOPMENT - HANZE UAS - GRONINGEN, NETHERLANDS

  • 100/100 credits in my first year and obtained a grade of 8/10 on my final thesis.

  • Led my group to win 1st business expert award out of the 60 teams participating for pitching our mobile game to an expert.

  • Worked on projects for clients like BOERPlay, 8D Games, and Philips.

 

OTHER ACCOMPLISHMENTS

  • Experience with Maya, Unreal, Python, Java, and Javascript.

  • Obtained certificate for completion of for Unity Mobile C# Developer course.

  • Obtained certificate for completion of Math for Video Games course.

  • Obtained certificate for participating in 4th International Summer School on AI and Games.

  • Participated in 4 game jams, arrived 2nd in one of them.

  • High school diploma in architecture, graduated with 81/100.

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