Game designer with skills in prototyping, level design, and documentation. More than 5 years of gamedev with professional experience designing F2P mobile games.
Career
Guards and Thieves
What I did:
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Sketched out 15 game modes, then developed and balanced 5 levels and 4 enemy npcs.
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Documented more than 40 game modes from 14 mobile shooter games in Excel.
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Coordinated a group playtest session which helped solve a number of flaws in the game.
Other info:
- Team of 3 - 6 months - Unity - Android
Lemmings
What I did:
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Created more than 40 challenge levels with over 80% failure rate, including 5 of the top 10 most challenging levels.
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Designed new seasonal features, from high-level to detailed and technical documents.
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Calculated in Excel failure rate and churn rate of more than 100.000 players in early levels, then improved them in the level editor.
Other info:
Indie
Prisoner Infinity
Agorats
What I did:
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Implemented 6 types of 2D joints in Unity to prototype core mechanics, then playtested and tuned them.
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Illustrated, animated, and implemented prisoner, 3 enemy types, level, background, and UI using Photoshop.
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Programmed level generation and kills counter in C#.
Other info:
- Solo project - 2 months - Unity
Agorats
What I did:
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Prototyped and tuned pick and drop mechanics in Unity with C#
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Created and implemented all art assets using Photoshop and Unity including level components, 6 unique pickable items, background, and UI
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Illustrated, animated, and implemented lab rats in Photoshop
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Sketched out, developed, and playtested 6 levels
Other info:
- Team of 2 - 2 months - Unity - Itch.io
Projects
AI and Game Technology
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Single-handedly programmed and evaluated an evolutionary algorithm generating dungeon levels using Python.
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Collected data from more than 6000 PUBG players through API, then used unsupervised and machine learning algorithms to cluster, predict, and represent player behaviour.
3D Modelling and Environment Art
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3D modelled levels and props for sci-fi tower defence game, mobile underwater adventure and other games' levels.
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3D modelled by Sketching in Blender trees for NFT project.
About
Michele Perrino Resume - Word Document
SKILLS AND ABILITIES
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Strong in Unity, C#, Illustrator, and Blender.
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Single handedly created more than 250 levels for mobile action puzzle Lemmings using scripted parameters and level editor.
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Designed and developed the most played level across 3 game modes in mobile PvP shooter Guards and Thieves.
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Designed and developed PvPvE game mode in Guards and Thieves that plays 20% of matches out of 6 available game modes.
RELEVANT EXPERIENCE
GAME DESIGNER, POLYGON MOON
Dates from February 2021 to July 2021
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Sketched out 15 game modes, then developed and balanced 5 levels and 4 enemy npcs.
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Documented more than 40 game modes from 14 mobile shooter games in Excel.
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Coordinated a group playtest session which helped solve a number of flaws in the game.
GAME DESIGNER, EXIENT
Dates from February 2020 to July 2020
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Created more than 40 challenge levels with over 80% failure rate, including 5 of the top 10 most challenging levels.
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Designed new seasonal features, from high-level to detailed and technical documents.
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Calculated in Excel failure rate and churn rate of more than 100.000 players in early levels, then improved them in the level editor.
EDUCATION
INSTITUTE OF DIGITAL GAMES - UNIVERSITY OF MALTA - MSIDA, MALTA
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Graduated from the game design and technology stream.
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Single-handedly programmed and evaluated an evolutionary algorithm generating dungeon levels using Python.
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Collected data from more than 6000 PUBG players through API, then used unsupervised and machine learning algorithms to cluster, predict, and represent player behaviour.
GAME DESIGN AND DEVELOPMENT - HANZE UAS - GRONINGEN, NETHERLANDS
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100/100 credits in my first year and obtained a grade of 8/10 on my final thesis.
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Led my group to win 1st business expert award out of the 60 teams participating for pitching our mobile game to an expert.
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Worked on projects for clients like BOERPlay, 8D Games, and Philips.
OTHER ACCOMPLISHMENTS
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Experience with Maya, Unreal, Python, Java, and Javascript.
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Obtained certificate for completion of for Unity Mobile C# Developer course.
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Obtained certificate for completion of Math for Video Games course.
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Obtained certificate for participating in 4th International Summer School on AI and Games.
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Participated in 4 game jams, arrived 2nd in one of them.
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High school diploma in architecture, graduated with 81/100.